fixing up a character model- iris movement
Moderators: Víctor Paredes, Belgarath, slowtiger
fixing up a character model- iris movement
I would really like some help with my vector character design - specifically using masks and eyelid switching concerning the iris. I would like to separate out the irises from the eye switches so that it can be independently moved. I fear this might be complex. If there is any insight on this, I would greatly appreciate it.
Anime Studio, Xara Xtreme 4, Magix Movie Edit Pro 11, Papagayo, Ableton Live 8, Artrage Deluxe
viewtopic.php?t=15513&start=105
I posted an image near the bottom of this page that shows my technique, but it doesn't use eye lids. But my switches are on the eye white layer and the pupil (and iris if you have one) would be on its own layer. Hope the info posted there helps. :D If you have visible eye lids the masking set up would be different. There are some great tutorials for that in the forums.
I posted an image near the bottom of this page that shows my technique, but it doesn't use eye lids. But my switches are on the eye white layer and the pupil (and iris if you have one) would be on its own layer. Hope the info posted there helps. :D If you have visible eye lids the masking set up would be different. There are some great tutorials for that in the forums.