Use bone on .OBJ layer

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
Imago
Posts: 698
Joined: Wed Dec 10, 2008 9:48 am
Location: Sardinia

Use bone on .OBJ layer

Post by Imago »

I tried di put an .OBJ layer on a bone layer...
But something don't work, when I move a bone , the model will warp in odd way.
Using the "Rotate layerXY" tool, I can see the bone are in the wrong place and if I try to fix it, the bone go to another wrong place.
How I have to set up my bone layer to use the 3D model?
Sorry for my bad english... Q_Q
User avatar
Víctor Paredes
Site Admin
Posts: 5818
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Post by Víctor Paredes »

First, you have to be clear that your object is 3d, but your bones are 2d.
So, most times, you will have to rotate in 3d your object to the desired position and then put it inside a bone layer and add bones to it. Probably, now you will have to rotate in 3d your bone layer to get the position you want.
To animate it I used the bones and the 3d bone layer rotation. This way you have some freedom of movement.

In the past I played a lot with 2d bones and 3d objects. I down know if the files still working, but in this thread you can find several examples of how I work with 3d objects
viewtopic.php?t=4177
Image Image Image Image Image Image
Moho co-owner

Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Post Reply