Hello,
I want to create a walk cycle for a character that I created with cut out images, but I notice that onion skinning does not work with images that are manipulated with bones. Any suggestions on how to get an accurate walk cycle?
Udd
walk cycle with images
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- ErikAtMapache
- Posts: 94
- Joined: Mon May 17, 2010 11:51 am
I've used this technique a bit too, but in my case I actually made 4 or8 different images (as layers in photoshop) and put them in a switch layer. It looks nice but it does take a bit longer to create.
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Hmmmmm, I'm using bones to manipulate the images, but using switch layers sounds like a good idea. I could duplicate the character's layer in ASP and then set up the keyframes in each layer so they register properly, create the animation using switch layers and then output the cycle as Quicktime PNG format so I save the alpha channel. I'll try that.ErikAtMapache wrote:I've used this technique a bit too, but in my case I actually made 4 or8 different images (as layers in photoshop) and put them in a switch layer. It looks nice but it does take a bit longer to create.
Thanks for the help. I hope it works.
udd