New episode, made with AS 5
Moderators: Víctor Paredes, Belgarath, slowtiger
-
- Posts: 102
- Joined: Wed Feb 25, 2009 2:56 pm
- Contact:
New episode, made with AS 5
Hi all,
I posted a new episoded of Fletcher:
http://fletchercomics.com/week7.html
It's funny (and true: I know I'm not the only one who's ever had trouble sleeping!), and I hope you enjoy that part of it, but I'd also love to hear any thoughts on the design and animation.
For the background wall and pictures I used MS Paint, in keeping with my overall look of bright, solid colors and simplistic design.
My style is deliberately simple, but I would love to hear any suggestions for deepening the images and emotions.
Thanks!
Dan
I posted a new episoded of Fletcher:
http://fletchercomics.com/week7.html
It's funny (and true: I know I'm not the only one who's ever had trouble sleeping!), and I hope you enjoy that part of it, but I'd also love to hear any thoughts on the design and animation.
For the background wall and pictures I used MS Paint, in keeping with my overall look of bright, solid colors and simplistic design.
My style is deliberately simple, but I would love to hear any suggestions for deepening the images and emotions.
Thanks!
Dan
-
- Posts: 78
- Joined: Sat Dec 26, 2009 1:56 pm
- Location: UK
- Contact:
I agree with the comment about the eyes -- gives the characters a kind of dead look (think of the "other parents" in Coraline, with buttons for eyes). For me, in a 'talking heads' scene like this, I would want the characters standing out from the background a little more. Whether this translates as colour differences or toning down the background brightness, it's something to think about.
The narrative is funny. A little more variation in the staging would also make it more interesting, I think -- an extreme close-up for dramatic effect, for example. But well done -- I liked it.
The narrative is funny. A little more variation in the staging would also make it more interesting, I think -- an extreme close-up for dramatic effect, for example. But well done -- I liked it.
You can't have everything. Where would you put it?
-
- Posts: 102
- Joined: Wed Feb 25, 2009 2:56 pm
- Contact:
Good point on the eyes. I did go through a lot of variations on that. I couldn't find a way to have the normal "white oval" eyes with the little eyeballs and not have it look beady-eyed to me.
That is most likely my own hangup, cause I mean really, how many cartoon characters have those kinds of eyes and don't look beady at all?
That is most likely my own hangup, cause I mean really, how many cartoon characters have those kinds of eyes and don't look beady at all?
A couple of comments. You could try those "Peanuts" style of eyes, which are like upside-down commas or apostrophes? Or try the "white oval" style, but just have a black line/eyelashes on the top, and no line along the bottom edge (just the white fill against the flesh tone)?
I think it's worth getting this right, because the eyes (and eyebrows) are so important in expressions.
I think it's worth getting this right, because the eyes (and eyebrows) are so important in expressions.
You can't have everything. Where would you put it?
-
- Posts: 102
- Joined: Wed Feb 25, 2009 2:56 pm
- Contact:
This is exactly the kind of comedy that I wish I could write. It's like watching new episodes of Home Movies or Dr. Katz. My favorites are Starfish Factoids and Too Honest Congress.
The black eyes are great. They remind me of Tintin or one of the Canadians from South Park. I think the trick will be to let the eye style serve as a guide for the overall design.
I think you have a really clear image of who Fletcher and Cougar are as characters based on their dialogue and appearance. Everything contributes to making a realistic personality. I would just fine-tune the design. I'd suggest experimenting with fill and line colors as well as line thickness.
For me, Daffy's personality isn't coming through as clearly from her dialogue. The other characters ooze personality and Daffy says every line straight. Having some more unique personality traits will make her more endearing. Design-wise, I think her face seems too angular to fit with the simplified eye style.
Also, when the characters talk, the top of the mouth should stay at the same height relative to the head and the bottom of the mouth should open and close.
Overall, I think this is freakin' awesome and that it's worth fine tuning. Nice work!
The black eyes are great. They remind me of Tintin or one of the Canadians from South Park. I think the trick will be to let the eye style serve as a guide for the overall design.
I think you have a really clear image of who Fletcher and Cougar are as characters based on their dialogue and appearance. Everything contributes to making a realistic personality. I would just fine-tune the design. I'd suggest experimenting with fill and line colors as well as line thickness.
For me, Daffy's personality isn't coming through as clearly from her dialogue. The other characters ooze personality and Daffy says every line straight. Having some more unique personality traits will make her more endearing. Design-wise, I think her face seems too angular to fit with the simplified eye style.
Also, when the characters talk, the top of the mouth should stay at the same height relative to the head and the bottom of the mouth should open and close.
Overall, I think this is freakin' awesome and that it's worth fine tuning. Nice work!
-
- Posts: 102
- Joined: Wed Feb 25, 2009 2:56 pm
- Contact:
Thanks Lwaxana!
You are dead-on about line thickness. AS has such a handy line taper tool that is a breeze to use. I should definitely make use of that.
Daffy has more scenes that show her depth later, don't worry!
Right you are about the mouths, as well. That is a technical thing that I simply didn't know.
Thanks all for the input. Now, I've got a lot of these already done, so please don't be offended if you don't see me taking your advice right away. It could be several weeks before you notice me making some of these changes. But please don't stop with the suggestions, because this is such a great forum and I've already picked up great tips from you guys.
Oh, and enjoy the show!
You are dead-on about line thickness. AS has such a handy line taper tool that is a breeze to use. I should definitely make use of that.
Daffy has more scenes that show her depth later, don't worry!
Right you are about the mouths, as well. That is a technical thing that I simply didn't know.
Thanks all for the input. Now, I've got a lot of these already done, so please don't be offended if you don't see me taking your advice right away. It could be several weeks before you notice me making some of these changes. But please don't stop with the suggestions, because this is such a great forum and I've already picked up great tips from you guys.
Oh, and enjoy the show!

-
- Posts: 78
- Joined: Sat Dec 26, 2009 1:56 pm
- Location: UK
- Contact:
I've watched your clip a few times and there are a lot of good stuff going on that I like.
About the only thing I can suggest is to remove noise "hum" from the audio with a sound editor and then clip off the ends.
I started here recently, to let the recording go for a few seconds before and after I talk. This gives me some room to listen to the back ground noises so I know what to filter out. But in your audio It seems the 'hum" is coming internally but I'm sure that it can be removed without altering the quality.
Stephen
About the only thing I can suggest is to remove noise "hum" from the audio with a sound editor and then clip off the ends.
I started here recently, to let the recording go for a few seconds before and after I talk. This gives me some room to listen to the back ground noises so I know what to filter out. But in your audio It seems the 'hum" is coming internally but I'm sure that it can be removed without altering the quality.
Stephen
-
- Posts: 102
- Joined: Wed Feb 25, 2009 2:56 pm
- Contact:
Yeah, I need to improve my audio recordings, big time.
I do this from my home, and I just don't have a lot of capabilities in terms of soundproofing.
Hopefully the show will get enough of a fan base that I can invest in some real gear, but that will be down the road a little.
I'm real glad you guys dig this!
I do this from my home, and I just don't have a lot of capabilities in terms of soundproofing.
Hopefully the show will get enough of a fan base that I can invest in some real gear, but that will be down the road a little.
I'm real glad you guys dig this!
- neeters_guy
- Posts: 1626
- Joined: Mon Sep 14, 2009 7:33 pm
- Contact:
-
- Posts: 102
- Joined: Wed Feb 25, 2009 2:56 pm
- Contact:
Between writing, recording, synching, animating and final edits I'd say it's a good two or three hours all told to do an episode.neeters_guy wrote:It's funny stuff. How much time does it take to create the 1-and-half minutes of material every week?
I would increase the volume on the voices. I had to crank up my speakers and then I played a another youtube video...whoa...
I hear you on that audio (pun not intended, but embraced). That's just something I have to work on. I got no excuse, and it wasn't like a deliberate decision. I was just so focused on the other stuff, you know?