



http://www.youtube.com/watch?v=OwnaWPAkPac
Moderators: Víctor Paredes, Belgarath, slowtiger
Some are both... But mostly rigged with independant parts. Some of the riggs could be better. Eventually I will work out a new set of Riggs. I have learned how to do better skelatons, since the first Rigg. I have a few Riggs that the Torso and Hips are not assigned to any specific bone, They share the "weighting" of the backbone and hip bones... While the Arms and Legs are assigned to specific bones. Of course I decided to go with image files, because it allowed me the freedom to paint the characters a specific way (I wouldnt be able to use Anime Studio's tools to get the same effect)... Not a big deal, just a preference. Since I chose this method, I have to scan my drawings at a huge resolution (which actually kind of sucks). By scanning them this way, I can zoom in pretty close, and keep the image quality good... but its a challenge doing this method. Some of my scenes reveal this handycap. Any how, I have a tendency to to ramble on, so Bye!aleXean wrote:Interesting scene. I feel like this will be great when it's all fully done! You have probably answered this question before but your characters, how are they rigged? Is every part with a bone done separately as an image file?
And btw, I really can't wait to see the entire thing!!