Looks like I can put my newly-procured Anime Studio (debut 7) to good use now: One of my clients asked me to do an .swf banner.
My questions would be a general and a specific one:
–Would an .swf-banner created in Anime Studio meet the technical specs of a .swf banner created in say Flash? I'm not talking about comparing features but could a banner created in AS potentially rub a website programmer the wrong way for technical/compatibility reasons?
–I created a quick and dirty test banner with the recquired measurements and loaded it into Firefox and it looked easily 5 times larger than I had expected, even though the view settings in FF were set to 100 %. Bug or feature?
if you set the pixel dimensions in the AS canvas settings it should display the correct size - also make sure the dimensions are correct in the HTML.
There shouldn't be any problems using a swf out of AS (except obviously there's no interaction with it, so if the banner needs to be interactive or clickable you should move it over to flash first and add the interaction)
I'm doing a flash presentation at the moment where I'm using AS for some chracter animation. The biggest tip for swf export is seperate all the moving parts onto layers under a bone layer, then assign each LAYER to a bone (not SHAPE) - that way you see the red dot is still visible next to a layer name (this tells you the layer is optimized for flash). As soon as you use any point motion, the dot is lost and your file sizes will get 3x bigger... you have to compromise if you don't want huge files - although I isolated some mouthes to their own layer for point motion, don't leave it in the same layer as a bunch of other stuff as it will be redrawn every frame adding to the file size.