kpanime wrote:Do I make the layer for neck?
As you've noticed, the exported rig has no neck bone, just a single head bone. There are several ways to deal with this:
1) Shorten the head bone and make that the neck bone. Add another bone to neck, making it the new head bone. Rebind the head layer to new head bone. Create a new neck layer and bind to the neck bone (delete the neck points in the original head layer).
2) Rather than adding another bone to rig, convert head group to a bone layer (right click the layer, choose Convert To Bone), and add a set of neck and head bones to it. Layer bind all the layers (except the head layer) to the new head bone. For the head layer, point bind all the points to new head bone, then point bind the neck points to the new neck bone.
Sometimes your animation won't need the extra neck bone to work or you can do minor movements using point animation.
Hope that helps.