dinosaur.mov
using this Moho file and PNGs:
http://www.myfilestash.com/userfiles/Ra ... r.moho.zip
The PNG files were created this way:
1) export the vector drawing in Moho as a PSD file
2) import the PSD file in an image editor (Photoshop, Gimp etc.) and create for each layer a new layer (same name, but ".png" added)
3) create the textures in the new layers, using the old layers as templates
4) export each newly created layer as PNG image file (use the layer name as file name)
Now the vector and corresponding PNG image layers were co-translated, rigged with bones in a single bone layer and reassembled using the Offset Bones tool. Each vector layer had its corresponding image PNG layer just above it in the layers panel. In the bone layer masking made everything invisible, while each vector layer got the mask option clear the mask and add this layer to the mask.
Next the character was animated for one walk cycle, which was repeated and translated and some other stuff with the tree, but that doesn't matter here.
The point is, that it takes a very long time to render this Moho file as an animation.
Is there a particular reason why this Moho file takes such a long time to render (appr. 15 minutes for only 173 frames on my 1.25 Mhz G4 processor)?
Even using PNG files only (in layers) takes a very long render time, compared to vectors only. And because you can't see outlines from imported images in union skinning, I think the masked bitmaps trick is much more versatile than using only images, as in the animGIF below.
