Sorry I can't post the file, copyright n that.
I'm rendering a image based composition, rigged characters plus particles.
Each bone layer is spread through z depth away from cam, this is a process I have done many times with success.
Unfortunately now the top image layer in each bone layer is rendering out of focus even though it shares the same z depth as the others in the same layer (0) .
This gives the impression of completely random focus.
(there are no blurs on any layers)
Any clues to how to fix this?
depth of field bug
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