I used ASP for the shark (don't blink), and some more props that aren't in this demo reel. There may have been some wave elements built in ASP also. I can't really remember. Once I get going it's all tunnel vision.
http://vimeo.com/31754912
Game Animation
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Waves
I tried several different things, including Anime Studio Pro in various ways. In the end (if I remember correctly), I drew the wave as basic line and fill frames on paper and in ToonBoom's Pencil Check Pro. I rendered these frames out as different matte passes - foam separate from wave face, etc. Then, I used particle and texture type layers in conjunction with the mattes in After Effects. I made sure there were frames in the sequence that worked as a lengthy cycle (not having a repetitive look).AmigaMan wrote:That looks excellent. I'd love to know exactly how you went about creating the waves.
You can have all kinds of fun using different layers as mattes (key channels) in AE.