Hi,
Having difficulty with this one... I've read through a lot of different threads about importing 3d objects into Moho but none of them seem to help with this specific query.
Basically I am having no luck importing .OBJ models exported from 3dsmax (7.5) into Moho.
For example, I import "simple_scene.obj" (from tutorials\6 - effects) into Moho, use the "auto-scale" script... and the object imports perfectly.
I have imported this same .obj into 3dsmax which looks perfect when rendered. Then I have exported the .obj file from max, without any modifications, and then tried to import it into Moho... and it doesn't work.
Does anybody know why this is? (Yes I have tried the auto-scale script but there is nothing in the viewport at all).
Are there specific settings you need to use when exporting from 3dsmax?
Thanks.
3dsmax 7.5 - export to .OBJ - import to Moho
Moderators: Víctor Paredes, Belgarath, slowtiger
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Unfortunately, as many programs come out with new versions, they sometimes throw in some of their own stuff, which can muck up the works. Or, on the other hand, they can introduce bugs in the most mundane of areas. Moho accepts, at this point, a small subset of whats in the standard .OBJ file format. If they've thrown something new into the format as 3DS understands it, it could certainly throw a monkey wrench into the works. Does it have a "legacy" export in the way that Illustrator does, to maintain backwards compatability? Programs that use a fairly (the) old standard seem to do fine. If importing a bit into 3DS that works, and sending it out broke is what happens, I 'spect that they've thrown in some doodads that bollocks' it.
Curious, did you just import it and then send it right back out, without any modification?
Curious, did you just import it and then send it right back out, without any modification?
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- Joined: Tue Jul 26, 2005 6:06 am
It looks like they have added a whole heap of crap to the .OBJ format that they export (3dsmax).... when exporting, these are the two prompt boxes that are given:

then after clicking OK..

In answer to your question, I did not modify the object at all. It was an effort involving "import object .. export object". I guess the thing that is confusing Moho are the above paramaters.
Thanks

then after clicking OK..

In answer to your question, I did not modify the object at all. It was an effort involving "import object .. export object". I guess the thing that is confusing Moho are the above paramaters.
Thanks
Sorry, Tripod won't properly (at all) those images, and I can only see, sorta, the first one it I do a little URL trimming and try to go directly there.
Okay, somewhat better luck in IE (OH, the pain). The first I would say is uncheck the "create material library". That sounds like it might introduce some dubiousness."Rotate Model"? Probably for compatability with another app, so mebbe OK. Texture Coordinates and normals are pretty old school, and I know Moho uses the texture coordinates for UV mapping, thought it ignored the normals(as far as I can tell). "Smooth groups"? Sounds like a likely candidate.
On the second window, all the material stuff looks pretty kosher, but I don't know about the "compress numbers" bit. That raises a red flag for me.
What I'd try first, is to uncheck everything, except for the "Use materials" on the OBJ Exporter window. See how that goes. If that works, go through itm progressively until you see what makes it die. And then, like the old joke says, "Don't do that."
A lot of how it works is also if the file is formatted correctly. Many programs throw in code over time to compensate for other coders balls-out idiocy. Often program X can understand program Y's wonky file because they've programmed in the dumb shite somebody else did once upon a time. Just because they've learned to deal with schmucky programming still dont make it right, or mean that a program that sticks to the basics will have any idea whats going on.
And I could be fulluvit. Play with it and let us know.
Okay, somewhat better luck in IE (OH, the pain). The first I would say is uncheck the "create material library". That sounds like it might introduce some dubiousness."Rotate Model"? Probably for compatability with another app, so mebbe OK. Texture Coordinates and normals are pretty old school, and I know Moho uses the texture coordinates for UV mapping, thought it ignored the normals(as far as I can tell). "Smooth groups"? Sounds like a likely candidate.
On the second window, all the material stuff looks pretty kosher, but I don't know about the "compress numbers" bit. That raises a red flag for me.
What I'd try first, is to uncheck everything, except for the "Use materials" on the OBJ Exporter window. See how that goes. If that works, go through itm progressively until you see what makes it die. And then, like the old joke says, "Don't do that."
A lot of how it works is also if the file is formatted correctly. Many programs throw in code over time to compensate for other coders balls-out idiocy. Often program X can understand program Y's wonky file because they've programmed in the dumb shite somebody else did once upon a time. Just because they've learned to deal with schmucky programming still dont make it right, or mean that a program that sticks to the basics will have any idea whats going on.
And I could be fulluvit. Play with it and let us know.
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Can you post a link to one of these OBJ files? Or email it to support@lostmarble.com and I'll take a look.
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Hi,
Firstly I just want to thank both of you for your help (LM & 7feet)
Secondly, the problem is purely 3dsmax ..nothing to do with Moho. Max does something weird to the objects when exporting them and, as 7feet said, it's probably going to be a trial & error kind of thing where I'll have to find the right settings.
Copy these links to your browser & have a look at what happens & how max exports the objects...(EDIT: TRIPOD/LYCOS IS SHIT SO CLICKING ON THESE LINKS DOESNT SEEM TO WORK, so copy & paste the links instead)
This is the model imported into 3dsmax & rendered :
http://heavenlytesticles.tripod.com/test/model1.jpg
This is the model exported from max (using the default settings) & then re-imported into max (i also get the exact same thing in Moho):
http://heavenlytesticles.tripod.com/test/model2.jpg
So for now I'll keep playing with the settings & try and find how to export from 3dsmax properly!
Once again, thanks for your help
Firstly I just want to thank both of you for your help (LM & 7feet)

Secondly, the problem is purely 3dsmax ..nothing to do with Moho. Max does something weird to the objects when exporting them and, as 7feet said, it's probably going to be a trial & error kind of thing where I'll have to find the right settings.
Copy these links to your browser & have a look at what happens & how max exports the objects...(EDIT: TRIPOD/LYCOS IS SHIT SO CLICKING ON THESE LINKS DOESNT SEEM TO WORK, so copy & paste the links instead)
This is the model imported into 3dsmax & rendered :
http://heavenlytesticles.tripod.com/test/model1.jpg
This is the model exported from max (using the default settings) & then re-imported into max (i also get the exact same thing in Moho):
http://heavenlytesticles.tripod.com/test/model2.jpg
So for now I'll keep playing with the settings & try and find how to export from 3dsmax properly!
Once again, thanks for your help

I have some good news and some bad news about importing from 3DSMax...
The good news is that I can successfully export an obj from Max and bring it into Moho.
The bad news is that I can't get it to work with the Habware obj exporter (which I assume you're using). I have Okino PolyTrans, which exported perfectly using the default settings. A bit pricey, though...
The good news is that I can successfully export an obj from Max and bring it into Moho.

The bad news is that I can't get it to work with the Habware obj exporter (which I assume you're using). I have Okino PolyTrans, which exported perfectly using the default settings. A bit pricey, though...