Can you post an example of what you're having trouble with?
When I need a grad for a shadow or lighting effect that has to follow the contours and deform precisely, I don't use Moho's procedural grads. Instead, I may create the shading as vector layers. This deforms accurately with bones and, if necessary, can be deformed additionally using the Magnet tool.
To see examples, take look at the Boss Baby 'Dekker Moonboots' footage (the spaceman) and in the Kung Fu Panda footage on
my 2019 reel. In the KFP stuff, I made the shading separate passes for compositing using Moho's Layer Comps, but in the Dekker Moonboots shots, the shading is built into the rig. (The rig was designed so that the shading could be moved and disabled as needed...that was a lot of work, but we did get to use the characters in multiple episodes.)
Anyway, the vector based shading can be done using soft stroke edges (preview compatible) or by blurring the layer (must be rendered.) If you go the Layer comps method, render the layers sharp; you can always blur them to taste in the compositing program later.
One other example is the 'Big Guy' Trolls animation near the end of the same reel; the soft shadows and lighting seen there are painted as a layer in Photoshop, and added and bound as a separate layer on top of the rig in Moho. This helped sell the illusion that the character could turn in 3D by sliding the felt textures underneath. (This technique was inspired by Victor's Wool Buddies animations.)
