in animation/in the timeline - I want to be able to mark up a bunch og keyframes and then reverse them - so i dont have to do like i`ve listed below the old copy - paste behind routine....sigh - it sucks in complex animation
*1 *2 *3 *4 *5 *6 *7 *8 *9 *10
-copy *9... and paste it behind *10
arrange new:
*1 *2 *3 *4 *5 *6 *7 *8 *9 *10 *9
and repeat this procedure till u got somealike this:
*1 *2 *3 *4 *5 *6 *7 *8 *9 *10 *9 *8 *7 *6 *5 *4 *3 *2 *1
one markup - rightclick - reverse keyframes - and then it pastes the
marked up keyframes behind the last selected keyframe in reverse order
THAnk YOU - THANK YOU - thank you-
regards - jakobPcph
reversing keyframes
Moderators: Víctor Paredes, Belgarath, slowtiger
- jakob polack
- Posts: 29
- Joined: Thu Mar 17, 2005 8:08 pm
- Location: copenhagen denmark
- Contact:
reversing keyframes
hey look here its my private webspace:
http://uk.geocities.com/jakobpcph/
http://uk.geocities.com/jakobpcph/
Re: reversing keyframes
Ramón López writes:jakob polack wrote:THAnk YOU - THANK YOU - thank you-
PLEase - PLEASE - please-

You could also add "ping-pong" to the cycling frame interpolation method. That is, instead of cycling back to a specified keyframe, the cycle would go back and forth a certain number of times.
Another way that reversing keyframes could be useful is if you want to show several pieces of an object coming together, kind of an explosion in reverse. Although I guess you could do that by cutting and pasting keyframes in reverse order.
Another way that reversing keyframes could be useful is if you want to show several pieces of an object coming together, kind of an explosion in reverse. Although I guess you could do that by cutting and pasting keyframes in reverse order.