OK, Lets see if I can explain this. (SIDE NOTE-- Every time I start to think I know what I'm doing, POW a punch to the eye. Very frustrating.)
I was messing around with this semi rigged Minion character that I've traced from internet.
I'm trying to use SMART BONES Dials (I think that's what they are called) to move the pupils left or right and eventually head turns and blaw blaw blaw, you get the point. I want to do this instead of BLEND MORPHS because I think I will have better control of Key frames and what not. Ok, I have used Smart bones before without a problem, and as of this project, This is my first time using masking on the whites of the eyes and the pupils and stuff, so that the pupils wont stray outside of the characters eyes. So, to get to the point.
The very first thing I was trying to do is use a Smart bones DIAL (named = Look Left) to move his pupils, which is inside of a group layer named "Eyes" so that I could do the masking I spoke of on them. But, when I click on the Pupils layer to move the points to create the action, it doesn't work. After A lot of digging and scratching to figure out why, I think it has something to do with the "Eyes" group layer or the masking of it.

I probably will have the same issue with the mouth layer because it too is a group layer with masking. I couldn't figure out a work around for this. I've tried to take the 3 layers of my "Eyes" group layer OUT of the group layer, but then all of the masking for the Eyes are messed up.
What I'm I missing?
If it helps. Here is the file I'm working on. (Still needs a bunch of work, Its in its early stages.)
https://www.dropbox.com/s/uu1rzfqi3rvtt ... DIALS.anme
Thanks for any help.
Hammerjammer