I was wondering if I was doing something wrong or maybe someone could enlighten me on a potential error (on my part of course).
I'm working on a new character, Jake, and started working on a turnaround so I could start making a smart bone 360 turnaround. Here's an animated gif of Jake:

I'm excited to start making the smart bones happen and breathe some life into poor Jake. Here's the question... If I wanted to mask Jake's head so that his eyes and mustache are masked by the head and are only seen inside the head shape.
I thought I got everything right, but I'm getting kooky results. Here's a breakdown of what I did. I have an image that illustrates the test I was doing earlier today (located below).
Layers and Masking options for each
Head group layer:: Hide all/Mask this layer
Eye group layer:: This layer is inside the Head group layer with Hide all/Mask this layer
Pupils layer: Inside Eye group layer with Mask this layer
White of eyes layer: +Add to mask
Head shape Layer: Inside Head group layer with +Add to mask
You can see in the image below you can see that I moved one of the eyes outside of the head to see if it disappears. On the stage, the pupil does, but the white of the eye doesn't. Now here's the weird thing, when I check out the preview render, the eye, white and all, has completely disappeared.

If anyone can explain what's happening, I'd be FOREVER grateful. It's just weird to see two different results from the main animation stage and the preview render.
Thanks in advance for any help. I'm so glad to be a part of this wonderful community!
Cheers!
Stephen
