3 more Schiller Animations

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HeiKu
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3 more Schiller Animations

Post by HeiKu »

To complete my Schiller Series here are 3 more Anime Studio Animations I did.
They are all made as 20 second clips for a 10 minutes documentary about Friedrich Schiller's life.



The first one is showing Schiller in a detention room reading Goethe's "Werther".
As my clients wished to have a phantastical element I had to find a a not too time consuming solution to remove the prison wall.
So for the first time I tried the particle effects and used it in combination with a transition.



The Animation of Schiller in the theatre really stretched my nerves because I had to realize that Anime Studio offers no possibility to reverse the keyframes of the arm movement.
But as the arm parts and also their shadows had to be animated with point translations it took a lot of time to get them up and down.



The last animation shows old Schiller sitting on a chamber pot and reading german fairy tales.
After the theatre animation this was again fun to animate although I still get minor problems in Anime Studio which I don't understand.
Like the white lines that occured in Schiller's hand (see image).

Image

The hands were build with individual hand and finger parts and each element has a mask that enables me to put in shading.
But when rendering I got these nasty white lines. I tried a lot but couldn't get rid of them…
I would appreciate to get a tip how to solve that problem (or an inspiration for a better set-up), because I really would like to build the body parts with that kind of shading.
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jahnocli
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Re: 3 more Schiller Animations

Post by jahnocli »

You need to do two things:
1) Make sure the resolution you work with in your drawing program is 3 or 4 times as high as your finished version. (eg., around 300 dpi if it is meant for web distribution)
2) Cut out your drawings with a 1-pixel feather around the outline.
Hope this helps.
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Danimal
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Re: 3 more Schiller Animations

Post by Danimal »

It looks pretty good, and I've long wanted to see a guy sitting on the pot reading fairy tales, so now I can say I've seen it all!
~Danimal
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3deeguy
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Re: 3 more Schiller Animations

Post by 3deeguy »

I've had white lines when I've used masking. I have either overlapped shapes a liitle more or created a new vector layer on top and drew a stroke or patch just wide enough to cover the problem.
Cheers, Larry
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HeiKu
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Re: 3 more Schiller Animations

Post by HeiKu »

Thanks for your replies.
@jahnocil:
For my imported bitmap images I always use 2 - 4 times higher resolutions and import them as cropped pngs.
But the white line problem is not caused by pngs.
The hands and their parts are totally made as Anime vectors and I guess the reason for the bug is a masking problem in AS.

@Larry: Hm, I guess if there's no better possibility I'll either have to live with the effect or indeed patch it…
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Maestral
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Re: 3 more Schiller Animations

Post by Maestral »

Could be the masking but it could also be the creating/editing of the shapes.

I remember previous versions had this behaviour. If shape is made by auto fill and stroke, and later edited with the style - sometimes (sorry, can`t remember exact steps) applied style overlay that firstly created shapes and it can produce errors like you`ve shown here. I can`t remember those steps since I changed my MO to adjust and to avoid this unwanted renderings. I`m sure you`ll find on this forum some examples, explanations and solutions for this. Rely on Search box.
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funksmaname
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Re: 3 more Schiller Animations

Post by funksmaname »

I think the issue you're referring to is if you use the paint bucket in some circumstances you can create several overlapping shapes... delete the shapes to make sure there is only 1 of them and see if that helps.
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HeiKu
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Re: 3 more Schiller Animations

Post by HeiKu »

I tested all kinds of variations and in the end found out that in this case
the white lines mainly were caused by the usage of the layer blending mode "multiply" (set to 40%):

Image
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