Road accelerates and decelerates

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3deeguy
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Road accelerates and decelerates

Post by 3deeguy »

While trying to use Selgin's technique to change cycle speed with a smartbone I ran into a problem because I had two cycles that cycled at different frame rates. My solution was to use a SB to combine both cycles with one SB rotation. I want to add scenery but I think I'll need to use a switch layer so everything speeds up and slows down together. I'm still testing and I'd appreciate feedback.

Cheers, Larry
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Little Yamori
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Re: Road accelerates and decelerates

Post by Little Yamori »

Very cool,

The only thing that catches my eye for possible adjustment are the pillars on the left in the back. The one in the back looks a bit as if it's "popping" up instead of coming into view with the horizon. The pillars on the right work better. I wish I knew more about the SB usage, but since I've yet to pick up pro, I'm still in the dark.

Looks like it's coming together nicely though, is this part of a full animation or experimentation?

LY
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Re: Road accelerates and decelerates

Post by 3deeguy »

Little Yamori, I plan to use the idea but I'm still discovering what I can do. I want to add some bushes,rocks etc. Perhaps I could add a grazing deer. I have to figure out how. I'm working on a passing car at the moment. I was excited because I didn't use Timeline keys to cycle it. It is a SB action which allowed me to change speeds easily.
I picked up a few ideas from you that I'd like to work in. In your video the camera looked through the captain's eyes and submerged looking at the cat and also looked through the cat's eyes back at the boat.
You are right. I'll have to add another post that comes up over the horizon.
Cheers, Larry
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Re: Road accelerates and decelerates

Post by Little Yamori »

Wow,

SB features did all that without the timeline cycle? That's really cool. I'm looking forward to getting into that when I eventually pick up Pro. This forum is awesome, I think all the ideas and techniques shared here is like having a great classroom. I look forward to seeing how this road scene develops.
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Re: Road accelerates and decelerates

Post by 3deeguy »

I agree. This forum is a phenomenal resource for learning to animate. People have even created videos and files to help me solve problems. I don't forget stuff like that.
I'd like to share some of what I've learned but there are times I think that the way I like to draw isn't interesting to many people.
I would urge you to finish your project before you upgrade. I have unfinished projects because my attention shifted when I learned something new - and I was learning a lot of new things at that time.
Cheers, Larry
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Re: Road accelerates and decelerates

Post by Little Yamori »

I hear ya,

It's easy to get distracted. I'm working on the next stage of the story now and the sweat is starting to gather on the brow, I'm beginning to think Spring may be optimistic :| but like you said, looking back at where this all began, I know it's possible to get it done. AS Pro will wait.
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Re: Road accelerates and decelerates

Post by Danimal »

Little Yamori wrote:The only thing that catches my eye for possible adjustment are the pillars on the left in the back. The one in the back looks a bit as if it's "popping" up instead of coming into view with the horizon.
This was my only critique as well. It looks a bit like we're looking flat along an escalator the way the ones on the left pop up into view. It looks very good aside from that. If you had something in the foreground happening, odds are no one would even notice that popping effect.
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Re: Road accelerates and decelerates

Post by 3deeguy »

Danimal wrote: This was my only critique as well. It looks a bit like we're looking flat along an escalator the way the ones on the left pop up into view. It looks very good aside from that. If you had something in the foreground happening, odds are no one would even notice that popping effect.
It seems I can't ignore the little details like the 'escalator' effect or the posts that pop into view. I thought both were minor but people see it. I don't think the mountain looks quite right either so I'll re-work all of it. :|
Maybe one way to solve the 'escalator effect' is to find a way to add a curve to the road.
At any rate I'm trying to rig a car with a SB to rotate from 3/4 rear to rear view. I want it to pass on the left, pull into the right lane and speed away.
Cheers, Larry
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Re: Road accelerates and decelerates

Post by 3deeguy »

I made some changes including reflectors, a curve in the road and a red car in the distance but I still see problems that I can't fix yet. The road-line and reflectors cycle by a SB action and I can't make it Linear. The boulder on the right side is Linear key animation and if you watch it full screen you can see it doesn't sync with the road reflectors. Should I abandon the SB cycle?
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Re: Road accelerates and decelerates

Post by Danimal »

It looks better, but there is indeed still a slow movement followed by a quick burst of speed on the road markers. I didn't notice until the third viewing because the car's movement was so prominent. Definitely better "disappearing into the horizon" effect on the scenery though.
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Re: Road accelerates and decelerates

Post by 3deeguy »

Danimal wrote:...there is indeed still a slow movement followed by a quick burst of speed on the road markers...
That burst is caused by the SB action, I think. I will change it back to Linear Key Cycle and see if that helps. Your comments are always pretty honest so I trust your judgement. Thanks.
Cheers, Larry
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