I've seen a few toon shaders for 3d studio... the question is, does anyone know of one in which the toon shaded effect would translate through the .obj format and thus, into moho?
also - in general the .objs i'm importing to moho from max are showing up with no materials at all. What might I be doing wrong?
toon shader for 3Dmax?
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: toon shader for 3Dmax?
Yes, there are a lot of cell shaders for almost every 3d-program out there in the net.BA wrote:I've seen a few toon shaders for 3d studio... the question is, does anyone know of one in which the toon shaded effect would translate through the .obj format and thus, into moho?
also - in general the .objs i'm importing to moho from max are showing up with no materials at all. What might I be doing wrong?
But sorry, i can help with your last question, as i am not experienced in "max". Nevertheless, it MAYBE is better to render out the complete animations with alpha channel and cel shader in max and then stick them together in moho...
