A few weeks ago I posted this TRex walk cycle:
https://vimeo.com/81531482
in the Everyday Display challenge here:
viewtopic.php?f=14&t=18184
I am overdue to post a touch up on the TRex (though the problem Danimal mentioned in the above thread was resolved by setting a few key frames to "Ease In/Out"). Now, I have a couple more dinos up and walking.
Here's a walk cycle test for a Triceratops, the first quadriped I ever rigged.
https://vimeo.com/82426505
And here's the most recent, a walk cycle for an Ankylosaur.
https://vimeo.com/82465907
More to come.
Dino walk cycles
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Dino walk cycles
I think you have a problem with the ankles, the feet need to relax and trail a bit.
Also imagine the skeleton of the T-Rex and see where the knee is ( high up in the leg).
Not exactly a T-Rex but...

Or this rather scrappy effort from waaaay back.

Also imagine the skeleton of the T-Rex and see where the knee is ( high up in the leg).
Not exactly a T-Rex but...

Or this rather scrappy effort from waaaay back.

Re: Dino walk cycles
The artwork and basic movement really look good. There's still an odd snapping right when they lift their feet. Like steeeeeeep, PULL THE LEG UP! The overall movement is great, it just needs to look smoother since I doubt these massive beasts would be able to move that quickly.
~Danimal
Re: Dino walk cycles
Thanks for the critiques! Those are some good points.
I am also going to try slowing them down a bit. Those are 24 frame cycles, and rescaling that to 30 or even 36 frame cycles could add more weight.
Also, anybody know how to do a Pteranodon's wing cycle?
I am also going to try slowing them down a bit. Those are 24 frame cycles, and rescaling that to 30 or even 36 frame cycles could add more weight.
Also, anybody know how to do a Pteranodon's wing cycle?