Resize all Vectors
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Resize all Vectors
I'm on Anime Studio Pro 9, and I have created a character. I need to re-size my character to a specific size 528 x 1448. However, I am having a hard time figuring out how to do this. When I am on layer-Transform, I see the scale x and y on the top. The starting numbers are all set to 1, when I set it to 2 for x and y, my picture becomes double I think. I want more control, I need to know my picture is being re-sized to 528 x 1448.
Re: Resize all Vectors
You need to change the Project Settings under the file menu to set exact pixel dimensions. There you will see the pixel dimensions for the export animation size. This is the area defined by the output area (the blue box) in the preview.
You can't set exact pixels in the work space because the project work area doesn't work that way. Positions of layers, points and bones is not in pixels but application "units" that equal 1 at the top of the output area and -1 at the bottom. The top and bottom values never change no matter what the pixel dimensions are.
The left and right values of the output area is based on the width divided by the height of the pixel dimensions. For example a pixel dimension of 1280px x 720px is 1.777. The left side of the output area in the preview would be -1.777 and the right side 1.777. The left and right side values change based on the ratio of the width and height of the pixel dimensions.
This helps maintain the relative size of all the layers and animation if you change the resolution of a project. If you had set a project to be a very small resolution and then changed it later it would keep the size of everything relative to the top and bottom of the output area. Everything would... sort of... scale up but you don't notice it. It basically keeps everything the same size relative to the top and bottom of the output area.
You can't set exact pixels in the work space because the project work area doesn't work that way. Positions of layers, points and bones is not in pixels but application "units" that equal 1 at the top of the output area and -1 at the bottom. The top and bottom values never change no matter what the pixel dimensions are.
The left and right values of the output area is based on the width divided by the height of the pixel dimensions. For example a pixel dimension of 1280px x 720px is 1.777. The left side of the output area in the preview would be -1.777 and the right side 1.777. The left and right side values change based on the ratio of the width and height of the pixel dimensions.
This helps maintain the relative size of all the layers and animation if you change the resolution of a project. If you had set a project to be a very small resolution and then changed it later it would keep the size of everything relative to the top and bottom of the output area. Everything would... sort of... scale up but you don't notice it. It basically keeps everything the same size relative to the top and bottom of the output area.