i have a big problem with gradient
https://www.youtube.com/watch?v=BL4sfd8 ... yVy7bYU6DA
is anyone has a solution
how to do gradient
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how to do gradient
Last edited by amiramostafa on Sat Mar 22, 2014 2:32 pm, edited 1 time in total.
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Re: how to do gradient
Gradient animation needs some "special" cares.
Even when they are inside a vector, the software consider them as images. So, it doesn't matter if you bind the points bones, the gradients will follow the strenght of all bones. Also, the gradients need that strenght, so if you have all the bones with no strenght, the gradient won't move.
Your gradient is being bent by all the bones, included the arms, probably.
The good thing is that from version 9.5, you can assign specific bones to specific layers. That means the layer will only follow the strenght of the bones you want. So I recommend you to select the layer with the problem, then the bones that should bend it and go to menu Bone>Use selected bones for flexi-binding
Now the gradient will follow the strenght of that selected bones only.
(repeat this process with each layer with gradients)
Even when they are inside a vector, the software consider them as images. So, it doesn't matter if you bind the points bones, the gradients will follow the strenght of all bones. Also, the gradients need that strenght, so if you have all the bones with no strenght, the gradient won't move.
Your gradient is being bent by all the bones, included the arms, probably.
The good thing is that from version 9.5, you can assign specific bones to specific layers. That means the layer will only follow the strenght of the bones you want. So I recommend you to select the layer with the problem, then the bones that should bend it and go to menu Bone>Use selected bones for flexi-binding
Now the gradient will follow the strenght of that selected bones only.
(repeat this process with each layer with gradients)






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- amiramostafa
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Re: how to do gradient
thank you so much selginselgin wrote:Gradient animation needs some "special" cares.
Even when they are inside a vector, the software consider them as images. So, it doesn't matter if you bind the points bones, the gradients will follow the strenght of all bones. Also, the gradients need that strenght, so if you have all the bones with no strenght, the gradient won't move.
Your gradient is being bent by all the bones, included the arms, probably.
The good thing is that from version 9.5, you can assign specific bones to specific layers. That means the layer will only follow the strenght of the bones you want. So I recommend you to select the layer with the problem, then the bones that should bend it and go to menu Bone>Use selected bones for flexi-binding
Now the gradient will follow the strenght of that selected bones only.
(repeat this process with each layer with gradients)
