Hey everyone. I am using bone physics to make the hair and dress of a dancing girl move in counterpoint.
The problem is that wh en the shapes double back themselves, they go transparent where they cross. Can anyone suggest a fix for this? I mean ... other than actually break down and animate it by hand!?
I'd use 3 hair shapes: one in front of the head (basically, the fringe here), next, the main mass behind the head, and lastly the ponytail-type appendage (!) hanging down behind. Now, when you animate, you shouldn't have this problem (which is shared by many drawing and animation programs, by the way).
You can't have everything. Where would you put it?
jahnocli wrote:I'd use 3 hair shapes: one in front of the head (basically, the fringe here), next, the main mass behind the head, and lastly the ponytail-type appendage (!) hanging down behind. Now, when you animate, you shouldn't have this problem (which is shared by many drawing and animation programs, by the way).