Critiques welcome
Moderators: Víctor Paredes, Belgarath, slowtiger
Critiques welcome
Hi all,
I've just bought ASPro and this is my first go at making a character and animation. I did a slower run because I wanted to see areas to improve more easily. It does feel a little floaty because I did this. I'll change the timing in the next version. The smart bone deformations are not that great, and I didn't add a mouth (yet). When I was adding the smart bones I can really see how the construction of the character and point placement is so important for good deformations. For now, I'm just trying to get a feel for the software...it's pretty darn awesome. Critiques welcome!! Thanks!
http://youtu.be/gwu38kxDhNw
I've just bought ASPro and this is my first go at making a character and animation. I did a slower run because I wanted to see areas to improve more easily. It does feel a little floaty because I did this. I'll change the timing in the next version. The smart bone deformations are not that great, and I didn't add a mouth (yet). When I was adding the smart bones I can really see how the construction of the character and point placement is so important for good deformations. For now, I'm just trying to get a feel for the software...it's pretty darn awesome. Critiques welcome!! Thanks!
http://youtu.be/gwu38kxDhNw
Re: Critiques welcome
Indeed it does. Aside from that, it looks good.Pesto wrote:It does feel a little floaty because I did this
~Danimal
- sargumphigaus
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Re: Critiques welcome
I like it. It's very organic and natural.
AXEMAN CARTOONS Channel
http://www.youtube.com/user/Sargumphigaus
http://www.youtube.com/user/Sargumphigaus
Re: Critiques welcome
Apart from the floaty quality it's pretty damn good!
You can't have everything. Where would you put it?
Re: Critiques welcome
Still seems to kind of "hang" in the air, but given the cartoony nature of the character, it works.
~Danimal
Re: Critiques welcome
Thanks for the feedback Danimal. I did make the character hang in the air a bit longer on purpose because I did want it more cartoony as you said. When I shortened the hang it just made it feel to "vanilla".
- funksmaname
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Re: Critiques welcome
I like it - good job 

- Little Yamori
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Re: Critiques welcome
Nice work.
It has a very fun feel to it. As for critiques, this one is merely my personal eye looking at it, others I'm sure will differ, so you'll just have to decide what you want on your own, but for me, I would thin the outlines a bit, and experiment with a 1% blur on the overall character rig to get it to match the shadow. To me the shadow adds a sense of realism over a "cartoon" look, so if you want to try some more realism, I'd play with the line width and blur, but like you already said, you were going for the "cartoon" feel so in that case, just ignore what I just said
It has a very fun feel to it. As for critiques, this one is merely my personal eye looking at it, others I'm sure will differ, so you'll just have to decide what you want on your own, but for me, I would thin the outlines a bit, and experiment with a 1% blur on the overall character rig to get it to match the shadow. To me the shadow adds a sense of realism over a "cartoon" look, so if you want to try some more realism, I'd play with the line width and blur, but like you already said, you were going for the "cartoon" feel so in that case, just ignore what I just said

Little Yamori
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Re: Critiques welcome
Thank you all for the feedback. I was looking at the line width and I see what you mean. I think the thicker line width happened because I resized (down) most of the character after I made it and the line width stayed the same. I thought I remember seeing a video tutorial on how you can prevent the line width from changing - I'll have to revisit that. Funny thing is that I made the nose last and that line width is probably more appropriate.
As for the shadow I see what you mean. Added blur would probably be more appropriate. One thing I couldn't figure out, with my limited knowledge of the software, is that I wanted to reposition the shadow more to the charabcters left. Does anyone know how that can be done?
Thanks again to everyone for their feedback! I'm going to try some walks next and maybe a turn after I tweak the character some more.
As for the shadow I see what you mean. Added blur would probably be more appropriate. One thing I couldn't figure out, with my limited knowledge of the software, is that I wanted to reposition the shadow more to the charabcters left. Does anyone know how that can be done?
Thanks again to everyone for their feedback! I'm going to try some walks next and maybe a turn after I tweak the character some more.
Re: Critiques welcome
I'm pretty sure that putting in negative values for the "Shear" will pull it the other direction. If memory serves there's a cap for that value for perspective shadow, and I'm not sure if you can get shadow to fall in front/below the character in the foreground? Not certain on that, as I've only played around with it a couple times.Pesto wrote:... I wanted to reposition the shadow more to the charabcters left. Does anyone know how that can be done?
-ddrake
Re: Critiques welcome
I liked the run in its original form, but I loved it when the pace was quickened. Made the motion perfect. Nice job!
Aut viam inveniam aut faciam
- djwaterman
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- Location: Sydney
Re: Critiques welcome
Looks professional quality to me, why not a hard shadow instead? I hope you continue to show us more things.