Control Bones for Eyes/Eyelids.

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TheLankyLefty
Posts: 8
Joined: Sun Feb 03, 2013 12:07 pm

Control Bones for Eyes/Eyelids.

Post by TheLankyLefty »

I'm trying to follow Victor Parades video. (http://www.youtube.com/watch?v=pVfvkYBb1SM) to create control levers for facial expression controls.

I'm following along through the presentation, but something isn't working. For the eyes, the action is saved with the eyes moving to the extremes and the bone moving to the extremes along with the eyes when I select the action. The problem is that the bone itself isn't functional and isn't controlling the movement. Along with this I'm not getting the fine (in between the extremes) movement that I'm hoping to get. Hopefully that makes sense.

I'm hoping that someone can help out. I have version 9.0. Thanks in advance.
TheLankyLefty
Posts: 8
Joined: Sun Feb 03, 2013 12:07 pm

Re: Control Bones for Eyes/Eyelids.

Post by TheLankyLefty »

Okay. After researching it some more I discovered that it was a naming problem.

I wasn't naming the action the same as the bone, then not using the name of the bone with a (space2 ) for the opposite extreme movement. Works like a charm now.
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