Hi guys.. I am still having trouble in anime studio when it comes to overlapping .. I don't know hot to do it .. For example:
If i drew 2 sticks and 1 string .. And i want the string to pass under the first and over the second .. How do it do that ?
Same goes for characters' arms i dont know how to male the arm go in front of the body AND behind it
I saw a tutorial or script about this but lost the link and cant find it
1. Break up your objects in as many parts as you need.
2. Put parts on separate layers inside a group or bone layer.
3. Check "animate layer order" in that layer.
4. Put layers behind other layers as needed.
Or:
1. Put all objects in a group layer.
2. Make stuff which should be in front a mask layer .
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slowtiger wrote:1. Break up your objects in as many parts as you need.
2. Put parts on separate layers inside a group or bone layer.
3. Check "animate layer order" in that layer.
4. Put layers behind other layers as needed.
Or:
1. Put all objects in a group layer.
2. Make stuff which should be in front a mask layer .
Thanks but is it really that much work every time i want to overlap something ?
In my animations there will be a lot of shapes overlaping each others in rotations
There has to be a simpler way
What do you expect? You have to tell the program in some way which parts are in front and which are in the back. You could use 3 different methods for this (I didn't mention Z value), but you can't expect it to read your mind.
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
What do you expect? You have to tell the program in some way which parts are in front and which are in the back. You could use 3 different methods for this (I didn't mention Z value), but you can't expect it to read your mind.
I know they dont read my mind but i am 100% sure there is an easier more professional way i saw the tutorial .. So hopefully someone else knows
Animating layer order is the best bet, as already outlined. It's the easiest of the three ways.
Of course, you could always just have the layers already overlapping, but if you want to change the order of the layers, well, animating the layer order is kind of self-explanatory as the answer.
You can also assign an animated layer order keyframes to a smart bone. It's not simpler than animating the order "by hand" but can be useful for repetitive animations.