I have found that using a Camera Z setting of 10 instead of 1.7321 makes the line control of objects better (ie, I can have a much smaller line weights to objects - this gets around the priblem that lines canot be less than 1).
But I need to do this every time and if I forget its lots of work to repair. Before I start messing with a scripting solution, is there an easier way of doing this?
TIA
Alter the default camera settings?
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You could create a blank Moho file with nothing in it except the new camera setting. Then, instead of starting up Moho itself, double-click on this file to start Moho.
However, soon this isn't going to be an issue. Check out this thread for information about an improved renderer and sub-one-pixel lines:
http://www.lostmarble.com/forum/viewtopic.php?t=2645
However, soon this isn't going to be an issue. Check out this thread for information about an improved renderer and sub-one-pixel lines:
http://www.lostmarble.com/forum/viewtopic.php?t=2645
Looks very promising. BTW, the link on the post to the 5.2 zip file generates a 404 error. The quoted link is http://www.lostmarble.com/misc/render_q ... .2.1rt.zip.
The actual url is http://www.lostmarble.com/misc/render_q ... 2.1rt2.zip
Besides the line render proble, the other reason for playing with the defaults is to try see if I can get greater comatability with traditional field sizes. Most scenes start as a 12 Field for TV or 15 F for movies. If I can fake these, then the camera positions can be typed in directly - this will be a big leap forward for commercial studios. It also means to than some of the other fancy mathmatics relating to matched moves and exponential zsooms can be done (necessary if you want to match "real" rostrum camera moves etc. This is beyond most users but having the standard calibration of the camera is desirable.
WHne I looked through the moho scripting guide, I failed to see which function controlled the camera ... is it in the LM, LM.gui or Moto functions?
I'll experiment with the 5.2 and report back.
TIA.
Rhoel
The actual url is http://www.lostmarble.com/misc/render_q ... 2.1rt2.zip
Besides the line render proble, the other reason for playing with the defaults is to try see if I can get greater comatability with traditional field sizes. Most scenes start as a 12 Field for TV or 15 F for movies. If I can fake these, then the camera positions can be typed in directly - this will be a big leap forward for commercial studios. It also means to than some of the other fancy mathmatics relating to matched moves and exponential zsooms can be done (necessary if you want to match "real" rostrum camera moves etc. This is beyond most users but having the standard calibration of the camera is desirable.
WHne I looked through the moho scripting guide, I failed to see which function controlled the camera ... is it in the LM, LM.gui or Moto functions?
I'll experiment with the 5.2 and report back.
TIA.
Rhoel
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