EDIT: THIS MODEL IS TOO OLD! DON'T DOWNLOAD IT!!!!!!!!!!!!
Hello everyone, sorry for lack of posts... I was busy with something new and interesting... I made my new model of my OC "Fan"
Take a look at here: https://www.mediafire.com/?3qaittvzh82eby1
And of course some screenshots:
That's it, If there's any mistake I did on my model, feel free to tell me
*OC means Original Character, "Fan" is my OC name not a fan, Map and my other OC "Dan" is coming soon...*
Last edited by MilesTheCreator on Wed Aug 19, 2015 12:59 pm, edited 1 time in total.
Honestly, I'm not sure how you'd animate this. The usual practice is to have a bone layer as a parent, but here the bones are nested in switch layers. Check out selgin's "Render" robot to see a preferred example.
neeters_guy wrote:Honestly, I'm not sure how you'd animate this. The usual practice is to have a bone layer as a parent, but here the bones are nested in switch layers. Check out selgin's "Render" robot to see a preferred example.
Good character though. Keep it up.
Thank you but... I don't understand what you just said! :O
youtubeware, the parent layer is the top folder. If you put a layer such as Bone, Group or Switch inside the top layer they become 'child' layers. If you create bones in a bone layer and put that inside another bone layer then the bones you created are 'nested'.
I started with AS Version 7 which didn't allow you to control bones in a child bone layer (directly). If that sounds confusing it means create your bones, when possible, in the top bone layer. Bones in a Switch Layer are probably a mistake.
Edit: My experience with creating SmartBone actions is that if I edited a vector layer that was in a Switch Layer I had to first pull the vector layer out of the Switch Layer or I'd get errors and then have to delete that vector layer.
Another thing to consider is if you can create all of your Actions from the parent layer, all of your Actions will be in one list which is much easier to manage.
Hope that helps.
3deeguy wrote:youtubeware, the parent layer is the top folder. If you put a layer such as Bone, Group or Switch inside the top layer they become 'child' layers. If you create bones in a bone layer and put that inside another bone layer then the bones you created are 'nested'.
I started with AS Version 7 which didn't allow you to control bones in a child bone layer (directly). If that sounds confusing it means create your bones, when possible, in the top bone layer. Bones in a Switch Layer are probably a mistake.
Edit: My experience with creating SmartBone actions is that if I edited a vector layer that was in a Switch Layer I had to first pull the vector layer out of the Switch Layer or I'd get errors and then have to delete that vector layer.
Another thing to consider is if you can create all of your Actions from the parent layer, all of your Actions will be in one list which is much easier to manage.
Hope that helps.
Thanks for the help!
The model I did here wasn't vector files, they are image files (Photoshop)