I am a newcomer to ASP10. I have been playing around for about a month or so and while I seem to have a general grasp on the basics of rigging, I have decided to make a super complex hand rig to test both my understanding, and the limits, of the software. A limit appears to have been reached, or at least speed bump.
I have created a rigged hand with smart actions on the finger and thumb bones (to clean up creases and so on) and now I am attempting to create dials to extend and curl each finger. When I do this however, only the first bone of any given finger actually moves in the timeline. I have created a test dial called "fist test" to illustrate the problem. When I am in the smart action timeline everything appears to be fine, but when I go back out to mainline and then try to animate with the smart bone dial, only the first bones on each of the fingers animates (see attached image)

The only thing I can think of is that all the bones that are not moving have smart actions already applied to them (to eliminate edge warping and so on, as mentioned above) and that this somehow precludes them from being affected as part of another smart action.
Am I correct, and is there any way around this? It is very frustrating and limiting.
Thanks in advance.