Anyone know if there is a way to remove bone offsets from frame 0?
I have a character that I want to work on at frame 0 without bone offsets being in the way. Unfortunately bone offsets were used to put the character together so it is exploded on frame 0.
Thanks
D.K
Remove Bone Offsets?
Moderators: Víctor Paredes, Belgarath, slowtiger
Remove Bone Offsets?
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
- Víctor Paredes
- Site Admin
- Posts: 5814
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Re: Remove Bone Offsets?
Bone Offset tool has a reset button, but I suppose you are not talking about that.
I think there's no way to remove the offseting maintaining the character well rigged, but you can try to make modifications in frame 1 and then copy and paste that keyframes on frame zero. That should work.
PD: Anyway, for any new user who could read this, in my opinion, Bone Offset is an obsolete tool. The "Use selected bones for flexi-binding" do a better job in most of the cases and it's cleaner, since you always your character parts on their real positions.
I think there's no way to remove the offseting maintaining the character well rigged, but you can try to make modifications in frame 1 and then copy and paste that keyframes on frame zero. That should work.
PD: Anyway, for any new user who could read this, in my opinion, Bone Offset is an obsolete tool. The "Use selected bones for flexi-binding" do a better job in most of the cases and it's cleaner, since you always your character parts on their real positions.






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Re: Remove Bone Offsets?
Hehehe....you are exatcly right Selgin...Bone offset IS totally obsolete. I am using an old character to test out the new AS features and it's frustrating that the characters are exploded at frame 0. I found the "Reset" button....but it did'nt help so I just had to bite the bullet and re-rig from frame 0 
Thanks anyway!
D.K

Thanks anyway!
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
- synthsin75
- Posts: 10256
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: Remove Bone Offsets?
I'm not sure bone offset is completely obsolete. I believe we still need to use offset to isolate bone influence of image textures and gradients.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
- Víctor Paredes
- Site Admin
- Posts: 5814
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Re: Remove Bone Offsets?
Not really. In version 10 -but I'm not sure if in 9 too- both images and gradients are supported by "Use selected bones...".synthsin75 wrote:I'm not sure bone offset is completely obsolete. I believe we still need to use offset to isolate bone influence of image textures and gradients.
I remember using the Offset tool a couple times for some tricky rig, but that's certainly not common in my workflow.
Anyway, it's nice to have it at hand.






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Re: Remove Bone Offsets?
I think there is at least still one (important!) benefit of bone offsetting that hardly could be achieved without it, like when you need *connected* Shapes being influenced by several bones in a controllable way. That kind of fluidity and control is something that, unless someday the "Use selected bones for flexi-binding" feature can act over, for example, certain Point Group/s in the Layer (and not over all of them as it does now), we only can get by means of Bone Offsetting and I think it's very cool we can do that, even if it's not the most common or widely used technique. Well, just my two cents... Greetings!
...
- Víctor Paredes
- Site Admin
- Posts: 5814
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Re: Remove Bone Offsets?
You are totally right, Ramón, thank you for pointing it.Ramón López wrote:I think there is at least still one (important!) benefit of bone offsetting that hardly could be achieved without it, like when you need *connected* Shapes being influenced by several bones in a controllable way. That kind of fluidity and control is something that, unless someday the "Use selected bones for flexi-binding" feature can act over, for example, certain Point Group/s in the Layer (and not over all of them as it does now), we only can get by means of Bone Offsetting and I think it's very cool we can do that, even if it's not the most common or widely used technique. Well, just my two cents... Greetings!






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Re: Remove Bone Offsets?
Yes....fair point Ramon.
D.K
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Re: Remove Bone Offsets?
And you are welcome! Indeed... It's not I didn't like to can get rid of the (kind of ugly) Offset Bone feature once and for all (someday), but it's just *ideally* it shouldn't happen unless/until no sub-feature or benefit were lost in the way or, IOW and in this case, until "Use selected bones for flexi-binding" offer some mechanism of control over influenced points.
Well thanks! And greetings again
Well thanks! And greetings again

...