I am assuming that the best solution would be to have the microphone prop be a part of the character's bone layer? I'm a newbie and doubting my every assumption still, though.


Moderators: Víctor Paredes, Belgarath, slowtiger
Excellent - will do! Thanks!sbtamu wrote:Correct and have the arm/hand layers sets in front of and behind of the mic so you can switch to those when you need to be in front of and behind the mic.