Hello,
I'm learning AS and Im having great fun. Im testing out bones on a character I made and trying to do a simple walk cycle. What I'm trying to do is make the hand visible in front of the toon and then be hidden after the arm swing follows back behind him. The leg also. Its a straight-on front view.
I think it has to do with layer ordering. Having the hand and leg layer on top of the body layer, then on the timeline, have the layers beneath the body layer.
Is this possible? What's the best way to do it?
Thank you.
Layer ordering
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- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Re: Layer ordering
if your body parts are on separate layers, you can put them all under a parent layer (bone? already are?) and in the preferences for that parent enable 'animated layer order'.
Now, when you move layers while not on frame 0 an ordering key will be created.
In AS11, animated shape order is also supported. In a layers preferences, enable 'animated shape order' in the 'vectors' tab. Now, if you change shape order with the arrow keys while not on frame 0 an ordering key will be created.
Good luck!
Now, when you move layers while not on frame 0 an ordering key will be created.
In AS11, animated shape order is also supported. In a layers preferences, enable 'animated shape order' in the 'vectors' tab. Now, if you change shape order with the arrow keys while not on frame 0 an ordering key will be created.
Good luck!

Re: Layer ordering
Thank you Funks!