This was an experiment to see how far I could push the 3D abilities of ASP. There were no actual 3D objects imported and no 3D conversions. No bones were used. The first step was to build a 3D wireframe mannikin.
The model was built solely within ASP using the XY Rotate tool and the Transform layer tool. A hierarchy was created in the Layers panel by nesting Group Layers within Group Layers. Making the model was hard and time consuming because I didn't really know what I was doing at first. But the animation only took a few hours.
The idea was to possibly use this as a template for a vector character on top. Which I haven't tried yet.
You can see it here: https://www.youtube.com/watch?v=7oh_kuA ... e=youtu.be
Cheers,
Furpuss
More exploration if ASP 3D capabilities
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: More exploration if ASP 3D capabilities
That looks really good, well done!
If you do apply this on a character you must show the result.
If you do apply this on a character you must show the result.
- Little Yamori
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Re: More exploration if ASP 3D capabilities
Beautiful motion
Little Yamori
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Re: More exploration if ASP 3D capabilities
I'd like to know more details about this. You have many years of experience as a professional FBF animator. I will closely study anything you write.
Cheers, Larry
Re: More exploration if ASP 3D capabilities
It was a very complicated system I developed but if you want to get started I recommend watching Toonmilk's tutorial on 2.5 head turns. This is where I got my idea from. As you work thru it, you will start to get an understanding of Anime Studio's 3D coordinate system.3deeguy wrote:I'd like to know more details about this. You have many years of experience as a professional FBF animator. I will closely study anything you write.
https://www.youtube.com/watch?v=Q-lS-UZBlN8