Hello,
I've been working on an animation and utilizing the referencing of various elements, including my main character. I blocked in the animation using a basic rig and have been updating the rig in the character's reference file. I've been updating in my main scene as I go and haven't had any problems... until today. I made quite a few changes, switched back to the main scene and when I updated the reference layer my rig "exploded".
It's a weird problem, but in the meanwhile, try this:
- Save a backup
- Open the "Rudy Beaver" file, go to Bone > Show all bones
- Select all bones and copy them
- Open the "Rig Problem Main Scene" and go to Bone > Show all bones
- Select all the bones and delete them
- In frame zero, paste the bones you copied from "Rudy Beaver"
That should fix the rig, but you will lose any animation. I will have to check the file later to try to understand why this problem happened.
Thank you for the solution Victor. I was hoping to keep the animation, but I guess that's not possible.
It almost looks like the bone IDs (if there is such a thing) got mixed up and that various bones are attempting to take other bone positions, but I really don't know.