Hey guys,
I have a character with a "head" group, inside the group are the two sub-groups with eye vectors in them. So it looks like this:
- Group 1: Head - bound to bone
- - Sub-Group: Eyes
- - - Vectors inside sub-group
I'm trying to bind the eye vectors to a bone, but it won't let me unless I unlink the Head group, but then the head moves independently of the eyes. Does that make sense?
How can I have a vector bound to a bone that is inside a group that is bound to another bone?
Thanks
Newb Bone Binding issue
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Newb Bone Binding issue
Change that group into a bone layer. Create eye bones there.
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Re: Newb Bone Binding issue
Works!! THANK YOU! I was ripping my hair out trying to figure this out.slowtiger wrote:Change that group into a bone layer. Create eye bones there.
(For any fellow newbs reading this... remember to take off bone strength. It messed me up at first.)