Is relative keyframing of bones possible?
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Is relative keyframing of bones possible?
Can the same editing of multiple keyframes that one can do with Layer properties be also done with bones? I just tired to rotate a characters' neck bone simultaneously in two different keyframes by selecting the bone rotation keyframe on the timeline and rotating it on one keyframe while having 'Relative Keyframing' on, but it didn't work. Since this is really useful and timesaving when used with layers, is there a way to do this?
Re: Is relative keyframing of bones possible?
Yes! you probably didn't expect an answer 5 years later, right? but I had things to do. Nah I saw your post looking for the same answers and then found a solution so I'm posting it here to not make a duplicate, for the future researchers of the truth.Reindeer wrote: ↑Sun Sep 11, 2016 1:55 pm Can the same editing of multiple keyframes that one can do with Layer properties be also done with bones? I just tired to rotate a characters' neck bone simultaneously in two different keyframes by selecting the bone rotation keyframe on the timeline and rotating it on one keyframe while having 'Relative Keyframing' on, but it didn't work. Since this is really useful and timesaving when used with layers, is there a way to do this?
It's an amazing script by A. Evseeva that adds many features and fixes to the transform bone tool, including relative keyframing for bones:
https://mohoscripts.com/script/ae_transform_bone
Absolutely indispensable. Should be official.
Re: Is relative keyframing of bones possible?
Hi Daxel, a year later, thank you for your suggestion. I'll try it. A actually was wondering if the latest version of MOHO, with all the improvements, has added this feature but it doesn't look like itDaxel wrote: ↑Fri Nov 05, 2021 10:13 pmYes! you probably didn't expect an answer 5 years later, right? but I had things to do. Nah I saw your post looking for the same answers and then found a solution so I'm posting it here to not make a duplicate, for the future researchers of the truth.Reindeer wrote: ↑Sun Sep 11, 2016 1:55 pm Can the same editing of multiple keyframes that one can do with Layer properties be also done with bones? I just tired to rotate a characters' neck bone simultaneously in two different keyframes by selecting the bone rotation keyframe on the timeline and rotating it on one keyframe while having 'Relative Keyframing' on, but it didn't work. Since this is really useful and timesaving when used with layers, is there a way to do this?
It's an amazing script by A. Evseeva that adds many features and fixes to the transform bone tool, including relative keyframing for bones:
https://mohoscripts.com/script/ae_transform_bone
Absolutely indispensable. Should be official.

Re: Is relative keyframing of bones possible?
Haha You're welcome. Exactly. It will come sooner or later, I think. The new old team has a lot in their plate but they are fixing a lot of stuff!