Steps to reproduce:
1 - Download and open Moho File
2 - Enable GPU
3 - Render the frame
4 - Compare the view with the render

Moderators: Víctor Paredes, Belgarath, slowtiger
I've been noticing some caching event going on when using very high-res images in Switch Layers.KuzKuz wrote:It seems to me that the switch layers are being cached by something (it could be the video card cache), and what the developers need to do is just disable that caching when the scale compensation is in use.
I know we're actually talking about two different things but, yeah, I kinda wish there were more options for display and caching to boost performance and/or improve preview quality when you need it.KuzKuz wrote:I think it would be nice to have something like a checkbox to enable or disable switch layer caching.
Would a script help? I could write a script that selects through all the selected layers. Then you'd just need to sort layers by type and select all before running the script.Greenlaw wrote:Hmm...sorry, this is a little OT but, yeah, I think I need some way to force a cache for Switch Layers. I have a scene here that I have to 'pre-cache' by clicking on all my switch layer layers before I can animate it, otherwise the UI performance gets really 'chunky'. Once I have all the contents of the Switch Layer cached, it works fine.
I guess we need a 'Force Caching' button...something like that anyway. I'll submit that as a request later.