Squash and stretch Step by step

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Paco
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Joined: Tue Mar 14, 2017 10:08 am

Squash and stretch Step by step

Post by Paco »

Hi guy,
anyone could illustrate me how does work "Squash and strech" step by step please?

Thanks
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Greenlaw
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Re: Squash and stretch Step by step

Post by Greenlaw »

Easiest example:

1. Draw a long rectangle and give it a bone.
2. Go to an animation frame (any frame later than 0.)
3. Stretch the bone. This will stretch the rectangle.
4. Go back to 0 and open the Bone Constraints panel.
5. Enable Squash and Stretch scaling and set the value to 0.5
6. Stretch the bone at a later frame. Notice how the 'width' compresses as the rectangle is stretched.
7. Now try shortening the bone. Notice that the rectangle's width now expands as the length compresses.
8. #6 and #7 is squash and stretch as opposed to just stretch in #3.

For some rigged elements, this behavior can look more realistic. It's especially common to see this in the limbs of very 'cartoony' characters.

A related feature you'll want to look at is Maximum IK stretching. This allows the bones to stretch when you animate them using a Target bone. (Note that this feature does not work with Manipulate.) You can use this feature with or without the Squash and Stretch option.
Animations, Tutorials, and Cats (Oh, My!) Little Green Dog Channel on YouTube!

D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
Paco
Posts: 2
Joined: Tue Mar 14, 2017 10:08 am

Re: Squash and stretch Step by step

Post by Paco »

Ok, perfect!!!
You have been very clear.
Thank you very much for your patience.
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