Whenever I work with characters with really thin limbs, the regular usage of bones doesn't make the character's animation in question look all that right. I find the sharp flexing of a really thin limb to look rather broken, so in those cases I would love to make the limbs look much more rubbery and loose with no defined joint like you can do in After Effects by just placing a puppet on each end of the limb and animating those instead of bones.
My question is: is there a way to replicate the effect that you can achieve with After Effects puppets in MOHO?
Victor's tutorial uses vectors but I needed to do this at work using bitmap images. I basically followed Victor's example but had to use custom meshes for the image, which was a little tricky because I had to re-shape the meshes in an Action specifically for the bends. It was worth it though: the rig worked out very nicely. If you're interested, I'll see if I can re-create that example in tutorial.
(Actually, I thought of another approach shortly afterwards. It I can remember it, I'll try it out and post the result.)
Victor's tutorial uses vectors but I needed to do this at work using bitmap images. I basically followed Victor's example but had to use custom meshes for the image, which was a little tricky because I had to re-shape the meshes in an Action specifically for the bends. It was worth it though: the rig worked out very nicely. If you're interested, I'll see if I can re-create that example in tutorial.
(Actually, I thought of another approach shortly afterwards. It I can remember it, I'll try it out and post the result.)
Oh, yeah. I forgot to tell that the character in question that I made was done out of layer images on photoshop rather than vectors. The rig done by Victor there works like what I would want to achieve with my character, but I just don't have a clue about how to achieve it with images.
Thanks in advance if any of you have a tip about how to do it.