I've been at this for a while. I have a character rig that I've hooked onto mocap and all is well: I have a hip, a chest, two elbows and two fists tracked and I'm getting an interesting result as I track target bones to the mocap tracking.
However, there is one point that' busting my b****... Whenever a shape gets rotated, it also gets skewered. It's very time consuming to fix it manually, almost completely removing the benefits of the mocap.
So let me illustrate the problem.
This is the 0 position.
Once I rotate it, the face get elongated.
Is there a way to keep the original ratios?