so with Moho13 release, some of us beta users can actually show what we have been working on for the past few months, playing around with the new features, particularly the Bitmap Drawing Feature.
I, myself ended up working on a short film and I am going to update to this thread new material and work in progress stuff, to give you a little behind the scenes of moho on the film.
To start with, the director really , really, really, wanted an illustrated look to the characters, and thats where the new bitmap drawing feature really came into its own.
The original character concepts were by an artist, Steph Laberis, if you haven't seen her stuff take a moment to wonder around her site https://stephlaberis.carbonmade.com/
And the director wanted to match her original concepts for the rigs. So we got Charles Kenway, some of you might now him better as @chucky here on the forum to join the team and texture the main characters. Here is an example of the concept (left) with the textured rig (right), all created inside moho. Maybe if Charles is reading this he can comment with some extra details below.

And here is some more of his great work, Treacle our second cat character, stuck in a tree and Max the old hound (built and rigged by Victor Paredes - more on his rig in later posts



Honestly I don't know how we would have achieved the look without the Bitmap Drawing, and I just wanted to post this stuff to show you whats possible with combining vectors, textures and some artistry.