In Moho, how can i overlap multiple view position character (front view, 3/4, profile view etc) animate it and parent all this view's. So that when i move hand 3/4 character view, also moving profile character view?
Moho and AE work in different way. I usually avoid AE for puppet animations or similar, it's just too messy.
If you just want different raster views rigged to use one at time, it could be easily achieved with switch layers.
Unless you necessarily need multiple views in one scene at the same time.
Even with the head in the clouds You can touch the ground
Still do not succeed to parent bones from two different characters so when i move right leg from front character also move automatically right leg from 3/4 character and so on.
You have to remember that a bone layer in Moho only has 2 dimensions. Whatever movement you do in one view will not translate correctly in any other view because in that other view the bone layer is not at a 90° angle to your viewing axis. That's why we do a movement in one view, then switch to the other view and adjust the bones manually to approximately match our movement.
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