Hi.
I have a bone that manage the animation of the mouth (created with different layers for teeth, tongue, lips etc).
I created a smart bone that when the bone goes at 180 grade the mouth is closing (each 30 grade the mouth assume different shape to emulate vocals&consonants, for example with the bone at 30° the mouth is like a U).
Now, when I have a file audio and I want to animate it, I just move the bone to 0 grades to 170 (10 grade before to close the mouth totally) and again from 170 to 10 till the audio speech is not over (when it is over I put the bone on 0 or 180 grades).
I would like to automate that when I insert a file audio. I tried with the Script > Sound > Bone Audio wiggle but it is not working properly because it is focusing on the volume of the audio (on the audio with a same tonality the script will use the middle smart bone frames without going up and down as I need).
I just need a script or a way that when I insert a file audio of 5 minutes, automatically the bone will be moved from 10 to 170 grades each 5-6 frames of the audio speech.
Do you know some script o any way to do it?
Bone "mouth" Lyps synch
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- hayasidist
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Re: Bone "mouth" Lyps synch
so you just want the mouth to open and close whilst there's an audio track? if so the simplest is to cycle the animation e.g. audio runs from frame x to frame y. Keys at frame x-1: bone at 0 deg; frame x: bone at 10 deg; frame x+5: bone at 170 deg; frame x+10: bone at 10 deg and cycle back to frame x+1. At frame y: bone at 0 deg (you might want to adjust that and the last cycle to avoid a sudden snap shut from wide open but ...)
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Re: Bone "mouth" Lyps synch
But what if in the audio there are some second where there is no speech? Imagine the pause between sentenceshayasidist wrote: ↑Wed Dec 16, 2020 2:00 pm so you just want the mouth to open and close whilst there's an audio track? if so the simplest is to cycle the animation e.g. audio runs from frame x to frame y. Keys at frame x-1: bone at 0 deg; frame x: bone at 10 deg; frame x+5: bone at 170 deg; frame x+10: bone at 10 deg and cycle back to frame x+1. At frame y: bone at 0 deg (you might want to adjust that and the last cycle to avoid a sudden snap shut from wide open but ...)
Re: Bone "mouth" Lyps synch
It could easily be just a typo - try 'lip sync' for search, either here or in browser