In my progression with Moho, I am trying to learn how to create a head and body turn for characters I already have created from previous projects (they are mostly in 3/4 views).
I've tried to follow tutorials on YouTube on how to go about this process to some success, but now I have run into a problem where I have a character's head rigged/animated with the actions to turn, but when I put that head onto a body and try set that up for a body turn, it doesn't apply it to the body turn smart bone.
At present the head is a bone layer with the actions applied to it within the character body rig with the actions applied for it to turn - I feel like this really shouldn't have to be this way, considering I've seen plenty of tutorials where the character has all sorts of dials on the main timeline.
I don't know if this is partly due to the character models originally drawn in an older version of Moho that its not working, or I'm missing something completely obvious - and of course I hope this makes sense to someone to assist in my predicament!
I can attach pictures for further clarification if needs be, I'm signing off for the day today so won't respond til the morning now. Thanks in advance!
