I'm working my way through the rigging in Moho Debut 13.5.5 now together with flexi-binding and it looks and feels great and very intuitive, but I now stumbled upon an issue that I don't know how to fix in Moho, at least not without disturbing my workflow too where I'd rather not go:
When rigging an elephants trunk by moving the last bone, one of the bones in the middle gets dragged with it, eventhough the visual strength region I set for the bone as far from it from both sides:
Issue:

Strength of bones:


original image connected to the trail of bones:

I am very familiar with doing meshes with Spine (also used some other software with meshes, but mainly Spine) and never had this issue, because in Spine we need to draw the mesh manually ourselves so we can create it exactly the way we like. We can let Spine calculate the weights per vertex after that, but we are also able to set the weight (comparable to strength in Moho) for each vertex per bone, so in great detail and with full manual control if we want. Because of this we can exactly tell which pixels to affect when rotating selected bones. So this issue is never an issue in Spine when setting up the mesh and weights the right way.
I'm sure the issue I'm facing now doesn't need to be an issue in Moho and it's just me getting to know the way to do this in Moho as it all looks and feels very thorough and cleverly figured out in the software. But I'm struggling on how to do this. I'm bound to Debut for now, so can't use smart bones. Also I don't like to draw images to have a straight trunk and then bend it in Moho. That might have a better result while bending, but I like this workflow better for just small movements and with Spine, where I used the exact same images before and finished this animation before, I didn't have to. So I'd rather not discuss about the workflow, but am hoping Moho Debut can do the same with the images I currently have.
So how to fix this stretching issue in Moho? Is there a way to add some border so Moho's flexi-binding system doesn't let bones affecting beyond that border, Like a seal? Or is there another way to have finer control over the underlying mesh and its vertices and weights? Or is there perhaps something I'm missing here or could be done to fix this with these exact images?
Thanks in advance!
BTW if you want to see the full image/animation I've created before in Spine and now try to recreate partly to learn Moho, it's here on YouTube: