shubi wrote: ↑Tue Dec 13, 2022 7:22 am
Although i could not understand how to use moho points instead of bezier, for example if i need to create any curvy shape like the face or a bean, don't i need to use those handles to define the curvature?
Not at all. Check out
my 2019 demo reel. All the character animation in the Boss Baby footage I worked on used regular Moho points, not Bezier points.
When working with regular Moho points, you may need to add extra points and plot them a little differently to create the same curve shapes. To adjust the curves, select the curvature tool and drag L/R over the points to adjust their curvature. Before we had Bezier, this was the only way to work precisely in Moho.
To be clear, I do use Bezier points when I think it's appropriate and when I don't think it will hinder the rig. In
general, I like to use Bezier for non-deforming items, and tend to stick with regular points for deforming items. To me, it's more predictable to use regular points when I'm morphing between shapes.
Most of the time, I use the Hide Handles options so I don't accidentally activate Bezier mode, which is really easy to do even when you're careful. (Tip: look up Synthsin75's Curvature Tool mod...this tool adds the Bezier tools options to this tool so you can enable/disable them from there.) If you do accidentally activate Bezier mode by mistake, you can reset the point by selecting it and clicking on the Smooth or Sharp buttons. (Tip #2: If you use my MQC tool, these buttons are available all the time, not only when you're using the Curvature tool.)
That said, it's possible to use Bezier points in a deforming rig and inside Actions. If you do a search in these forums, you can find some tips by Victor for working with Bezier points in animation. (Sorry, I don't have the link handy atm. If I have time later, I can look it up and update this post.)
Hope this helps.