exporting to Flash
Moderators: Víctor Paredes, Belgarath, slowtiger
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- Posts: 2
- Joined: Fri Apr 28, 2006 12:59 pm
exporting to Flash
I’m new to Moho, and have been trying to export a recent animation to Flash and found that part of the bone layer shows up in the Flash file out of place. I have a figure with two arms, which use the bones system. One arm shows up fine and acts normally, the other is out of place. I checked all the Flash compatibility’s in the help section and I seem to have everything right. The bone warping is "off" and everything looks fine when exported as a QuickTime. Any ideas as to what to check for?
I was having problems with Flash export recently, and this is what I did. WARNING -- this "solution" is a complete pain in the arse...
1. Draw what you want (body components etc.) in Flash. Make sure each of these separate things is a graphic symbol. Export all of these graphic symbols as a PNG file (with transparency)
2. Import these PNG files into Moho, and animate using them. Make sure you don't warp the images in any way, or you won't be able to export them as a SWF file.
3. Export SWF file, and import it into Flash. Should be a whole lot of individual frames...best to do one short scene at a time...
4. Import SWF file into your original Flash file. Check the library. As well as your original graphic symbols, there will be new bitmap symbols used by the imported file. You can now swap these symbols for the original vector files, and the imported file should now work with vector symbols instead of the PNG bitmaps.
This is how I did this
God how I wish the SWF file export was better....
1. Draw what you want (body components etc.) in Flash. Make sure each of these separate things is a graphic symbol. Export all of these graphic symbols as a PNG file (with transparency)
2. Import these PNG files into Moho, and animate using them. Make sure you don't warp the images in any way, or you won't be able to export them as a SWF file.
3. Export SWF file, and import it into Flash. Should be a whole lot of individual frames...best to do one short scene at a time...
4. Import SWF file into your original Flash file. Check the library. As well as your original graphic symbols, there will be new bitmap symbols used by the imported file. You can now swap these symbols for the original vector files, and the imported file should now work with vector symbols instead of the PNG bitmaps.
This is how I did this
God how I wish the SWF file export was better....
You can't have everything. Where would you put it?
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- Posts: 2
- Joined: Fri Apr 28, 2006 12:59 pm
Very nice animation! I don’t know if your solution is applicable to what I’m doing as I created cut paper style PNG files in Photoshop from scanned, hand drawn art. Maybe I’m being too optimistic, but I’m guessing there must be some adjustment I can do within Moho that will prevent this particular export problem.
I would check for layer location keys on subsequent animated frames. Also try and compare the arm layer that works with the one that doesn't...
... if you can figure out what is different in moho with those two layers or the bones that control them it might give you a clue what to fix.
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[deleted: I didn't read the whole post! Oops!]
-Vern
... if you can figure out what is different in moho with those two layers or the bones that control them it might give you a clue what to fix.
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[deleted: I didn't read the whole post! Oops!]
-Vern
Re: exporting to Flash
For qualitative export of vector objects from Moho in Flash it is necessary:
1. To create in Moho on one layer a minimum of objects. The more layers - the better.
2. To import in Flash separate layers
3. In Flash for the imported objects to do a command " Break Apart " is reduces a file swf
For qualitative export "bitmap" objects from Moho in Flash it is necessary:
1. After import of a picture in Moho to not change coordinate of object.
2. To create layers group, and to put there a picture. For each picture separate layers group
If it to not make - all pictures in Flash will lose the coordinates.
Here an example of translation Moho in Flash
http://www.aktush.com/ibm_02.html
Pasha Egorov
1. To create in Moho on one layer a minimum of objects. The more layers - the better.
2. To import in Flash separate layers
3. In Flash for the imported objects to do a command " Break Apart " is reduces a file swf
For qualitative export "bitmap" objects from Moho in Flash it is necessary:
1. After import of a picture in Moho to not change coordinate of object.
2. To create layers group, and to put there a picture. For each picture separate layers group
If it to not make - all pictures in Flash will lose the coordinates.
Here an example of translation Moho in Flash
http://www.aktush.com/ibm_02.html
Pasha Egorov