Target bone disconnects in main timeline

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Scootarius
Posts: 1
Joined: Thu Feb 02, 2023 6:54 pm

Target bone disconnects in main timeline

Post by Scootarius »

Maybe it's my whole setup - I'm new to this - but I made a Smartbone to do a simple body turn from camera facing to side angle. It's all working except the legs, which have target bones established for the calf bones. It seems if I do any adjustment to the calf bones in that Smartbone timeline, either unlinking the target and relinking, moving the target bone, not doing anything with the target bone but inverting the calf bone, it then loses the connection to the target bone in the main timeline.

Basically what I'm trying to accomplish is a body turn, then create a walk cycle. Hard to create a walk cycle with the target not working. I'm sure there's more than one way of accomplishing this, just need some suggestions because whatever I'm doing isn't working.
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Hoptoad
Posts: 718
Joined: Sun Jan 03, 2016 4:19 pm
Location: Florida

Re: Target bone disconnects in main timeline

Post by Hoptoad »

Scootarius wrote: Fri Mar 17, 2023 5:08 pm Basically what I'm trying to accomplish is a body turn, then create a walk cycle. Hard to create a walk cycle with the target not working.
You might consider creating 2 character rigs: the spinning rig (with no target bones, if they are causing problems), and a walking rig. Then, when animating, spin a character with one rig, and then make that rig invisible and replace it with the walking rig, posed in the exact position as the previous rig so the transition would be seamless.
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