Problem: The layers are locked in place when I try to reorder them. I've been building a rig, and trying to solve layer order for arm movements. I was trying to put the layer order animation into a smart action, but realized what I wanted was too complicated for a single smart action. I deleted the action, and its associated bone and now I'm back in the mainline, trying to animate the layer order of my characters arms, but nothing works - the layers are locked in their position.
Hypothesis: I think somewhere I don't know about, there must be another keyframe controlling the layer order? But I've checked all my remaining actions and there don't seem to be any keyframes on the group I'm trying to animate.
Details:
I can show you my screen at the problem area.

So here's all my actions, and my layers. The group "Character 1" is where I'm trying to add a layer order animation. I tried to drag "L Hand" and "L Forearm" to the bottom of the layer order on frame 5, but they did not move! It did create a keyframe when I dragged the layers, but no reordering occurred. This is why I believe theres another keyframe somewhere controlling the layers. But I'm stumped here. I checked my five actions - clicking into them and clicking the "character 1" group, scanning for keyframes but I didn't see any... Anyone wise ones out there see what I'm missing? Again, I did have more smart actions, trying to control the layer order, but I deleted them. Ghost keyframes? Did I miss something?
One tutorial I watched taught me that the layers themselves don't know their order, the group records it and sets it, and that each group can only be controlled by one action/timeline or it gets messed up. That's whats leading me to my hypothesis right now.
p.s. The animation isn't supposed to make anatomical sense right now. I just need a solution for when the arms move in front or behind the body. I'm trying to explore animating that change in the main line now.