I’m seeking advice on creating an efficient workflow for animating a character I’ll use often, focusing on hand and arm gestures.
I'm looking to make the "ultimate arm rig" where its both super simple to use and has a wide selection of gestures.
The character will mainly be animated from the waist up or in a medium close-up (MCU).
What’s the best way to set this up? Any tips would be appreciated!
Q2: Should I animate one arm- then just copy/paste animation to the opposite?
I want to build a library of gestures that is 1. easy to use and 2. easy to update.
In summary, I'd prefer not to have to make any arm animations more than once. Instead, I'd make a great single animation- throw it in a library and then "paste" it as needed in the future. And over time, I'd have a library that contains 90% of what I'd need when using that angle and framing.
What is the best way to set this up? Any tips on setting up this workflow would be greatly appreciated!
Q2: What I need to do to make this library useable for other characters? Or is that even possible?? **Assuming they have the same skeleton and similar proportions.
Note: the default pose can be arms down, in a neutral pose where animation can start/finish from.
