Mechanical headturn

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Lychee
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Joined: Mon Dec 24, 2012 12:59 pm

Mechanical headturn

Post by Lychee »

Image

Hi.

I had the idea a few years ago of a bone mechanism to help create headturn.
I recently updated this idea that I would like to share with you.

The idea is simple and I suppose usable for something other than a headturn.
It is based on a bone on which many other bones would be attached (who must be stabilized with the independent angle option) to form a sort of ruler or comb.
Each attached bone represents a position in 3D space (2.5D).

By guiding the parent bone with a target and making it "elastic" (compress it at frame one and stretch it in the bone constraint menu to return it to its original shape), we can therefore move all this mechanism into a false 3D space.
All you have to do is correctly attach each point of your vector face to the bone corresponding to a desired distance.
We can transform a front view into a 3/4 view, or even a profile view, but this will require a more complex construction.

I attach a file of a simple version of my construction for those who did not understand the explanation:

https://www.casimages.com/fi/2506090923 ... 1.zip.html

I didn't post my "complex" version (illustrated by the GIF above) because I find it too complex.
I'm counting on the most talented among you to improve my idea, especially for the profiles part (I'm thinking of a simple smartbone system to correct points and draw better profiles).
Last edited by Lychee on Mon Jun 09, 2025 8:12 am, edited 4 times in total.
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synthsin75
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Re: Mechanical headturn

Post by synthsin75 »

Wow, that's really clever. Great work!
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Greenlaw
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Re: Mechanical headturn

Post by Greenlaw »

Whoa! That's very impressive! :D
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hayasidist
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Re: Mechanical headturn

Post by hayasidist »

Interesting approach! Love to see the file!
Lychee
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Re: Mechanical headturn

Post by Lychee »

hayasidist wrote: Sun Jun 08, 2025 6:50 pm Interesting approach! Love to see the file!
There it is, it’s done, download it in the first post.
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hayasidist
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Re: Mechanical headturn

Post by hayasidist »

Thanks. I'll take a longer look at this... at first sight, a clever and deceptively simple concept!
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DreamCatcherWolf
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Re: Mechanical headturn

Post by DreamCatcherWolf »

That is amazing! It would be so helpful with scenes.
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