
Hi.
I had the idea a few years ago of a bone mechanism to help create headturn.
I recently updated this idea that I would like to share with you.
The idea is simple and I suppose usable for something other than a headturn.
It is based on a bone on which many other bones would be attached (who must be stabilized with the independent angle option) to form a sort of ruler or comb.
Each attached bone represents a position in 3D space (2.5D).
By guiding the parent bone with a target and making it "elastic" (compress it at frame one and stretch it in the bone constraint menu to return it to its original shape), we can therefore move all this mechanism into a false 3D space.
All you have to do is correctly attach each point of your vector face to the bone corresponding to a desired distance.
We can transform a front view into a 3/4 view, or even a profile view, but this will require a more complex construction.
I attach a file of a simple version of my construction for those who did not understand the explanation:
https://www.casimages.com/fi/2506090923 ... 1.zip.html
I didn't post my "complex" version (illustrated by the GIF above) because I find it too complex.
I'm counting on the most talented among you to improve my idea, especially for the profiles part (I'm thinking of a simple smartbone system to correct points and draw better profiles).